Files
Websites/Profice WebSite/scripts/cursor.js

210 lines
7.2 KiB
JavaScript

// cursor.js
document.addEventListener("DOMContentLoaded", function () {
if (window.matchMedia("(pointer: coarse)").matches) return;
// --- SETTINGS ---
const CONFIG = {
tentacleCount: 8,
triggerDist: 10,
maxLength: 300,
connectionDist: 150,
thickness: 1,
color: "rgba(20, 20, 20, 1)",
prediction: 3.5
};
const toggleBtn = document.getElementById('cursorToggle');
const body = document.body;
// Default to system cursor (disabled custom cursor)
let isCursorDisabled = localStorage.getItem('venomCursorDisabled') !== 'false';
function updateCursorState() {
if (isCursorDisabled) {
// System cursor (default) - show spidy icon
body.classList.add('system-cursor');
if (toggleBtn) {
toggleBtn.classList.remove('active');
const icon = toggleBtn.querySelector('.cursor-icon');
if (icon) {
// Check if we're on a page in the sites/ folder
const currentPath = window.location.pathname;
const isInSitesFolder = currentPath.includes('/sites/');
const imagePath = isInSitesFolder ? '../images/additional/spidy.png' : 'images/additional/spidy.png';
icon.src = imagePath;
}
}
} else {
// Custom cursor (secondary) - show cursor icon
body.classList.remove('system-cursor');
if (toggleBtn) {
toggleBtn.classList.add('active');
const icon = toggleBtn.querySelector('.cursor-icon');
if (icon) {
// Check if we're on a page in the sites/ folder
const currentPath = window.location.pathname;
const isInSitesFolder = currentPath.includes('/sites/');
const imagePath = isInSitesFolder ? '../images/additional/cursor.png' : 'images/additional/cursor.png';
icon.src = imagePath;
}
}
}
}
updateCursorState();
if (toggleBtn) {
toggleBtn.addEventListener('click', () => {
isCursorDisabled = !isCursorDisabled;
localStorage.setItem('venomCursorDisabled', isCursorDisabled);
updateCursorState();
});
}
const canvas = document.createElement("canvas");
canvas.id = "venom-cursor";
document.body.appendChild(canvas);
const ctx = canvas.getContext("2d");
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
const tentacles = [];
const mouse = { x: 0, y: 0 };
const oldMouse = { x: 0, y: 0 };
document.addEventListener("mousemove", (e) => {
mouse.x = e.clientX;
mouse.y = e.clientY;
});
window.addEventListener("resize", () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
class Tentacle {
constructor(mx, my, targetX, targetY) {
this.dead = false;
this.anchor = { x: targetX, y: targetY };
this.currentDist = 0; // For calculating connection opacity
}
update(currentMouse) {
const dx = currentMouse.x - this.anchor.x;
const dy = currentMouse.y - this.anchor.y;
this.currentDist = Math.sqrt(dx*dx + dy*dy);
if (this.currentDist > CONFIG.maxLength) {
this.dead = true;
}
}
draw(ctx, currentMouse) {
if (this.dead) return;
// Tension (0..1)
const tension = Math.min(this.currentDist / CONFIG.maxLength, 1);
const dynamicThickness = CONFIG.thickness * (1 - tension * 0.9);
// Draw main line (Cursor -> Anchor)
ctx.beginPath();
ctx.moveTo(currentMouse.x, currentMouse.y);
ctx.lineTo(this.anchor.x, this.anchor.y);
ctx.lineWidth = Math.max(0.2, dynamicThickness);
ctx.strokeStyle = CONFIG.color;
ctx.lineCap = "butt";
ctx.stroke();
// Draw anchor point
ctx.beginPath();
ctx.arc(this.anchor.x, this.anchor.y, 1.5 * (1 - tension), 0, Math.PI * 2);
ctx.fillStyle = CONFIG.color;
ctx.fill();
}
}
function render() {
ctx.clearRect(0, 0, width, height);
// 1. Create new tentacles on movement
const distMoved = Math.hypot(mouse.x - oldMouse.x, mouse.y - oldMouse.y);
if (distMoved > CONFIG.triggerDist) {
const vx = mouse.x - oldMouse.x;
const vy = mouse.y - oldMouse.y;
// "Spread" of shots increased slightly for better geometry
const targetX = mouse.x + vx * CONFIG.prediction + (Math.random() - 0.5) * 60;
const targetY = mouse.y + vy * CONFIG.prediction + (Math.random() - 0.5) * 60;
tentacles.push(new Tentacle(mouse.x, mouse.y, targetX, targetY));
oldMouse.x = mouse.x;
oldMouse.y = mouse.y;
}
// Remove old ones (FIFO)
if (tentacles.length > CONFIG.tentacleCount) {
tentacles.shift();
}
// 2. Draw main tentacles
for (let i = tentacles.length - 1; i >= 0; i--) {
const t = tentacles[i];
t.update(mouse);
if (t.dead) {
tentacles.splice(i, 1);
} else {
t.draw(ctx, mouse);
}
}
// 3. DRAW CONNECTIONS BETWEEN ANCHORS (New logic)
// Iterate through all pairs of active tentacles
ctx.beginPath(); // Begin common path for optimization
ctx.lineWidth = 0.5; // Connections are always thin
for (let i = 0; i < tentacles.length; i++) {
for (let j = i + 1; j < tentacles.length; j++) {
const t1 = tentacles[i];
const t2 = tentacles[j];
// Calculate distance between ends of two tentacles
const dx = t1.anchor.x - t2.anchor.x;
const dy = t1.anchor.y - t2.anchor.y;
const dist = Math.sqrt(dx*dx + dy*dy);
// If they are close to each other — connect
if (dist < CONFIG.connectionDist) {
// Opacity depends on how far apart they are
// And how much the tentacles themselves are stretched
const alpha = (1 - dist / CONFIG.connectionDist) * 0.6;
ctx.beginPath(); // New path for each to control opacity
ctx.strokeStyle = `rgba(20, 20, 20, ${alpha})`;
ctx.moveTo(t1.anchor.x, t1.anchor.y);
ctx.lineTo(t2.anchor.x, t2.anchor.y);
ctx.stroke();
}
}
}
// 4. Cursor (Rhombus)
ctx.beginPath();
ctx.fillStyle = CONFIG.color;
ctx.moveTo(mouse.x, mouse.y - 5);
ctx.lineTo(mouse.x + 5, mouse.y);
ctx.lineTo(mouse.x, mouse.y + 5);
ctx.lineTo(mouse.x - 5, mouse.y);
ctx.fill();
requestAnimationFrame(render);
}
render();
});